//
//  LBBlendTexture.h
//  OpenGLGame
//
//  Created by Nguyen Cong Huy on 3/29/13.
//  Copyright (c) 2013 UIT. All rights reserved.
//

#ifndef OpenGLGame_LBBlendTexture_h
#define OpenGLGame_LBBlendTexture_h

#include "LBTwoInputFilter.h"

class LBTexture;

class LBBlendTextureFilter : public LBTwoInputFilter {

protected:
    float opacity;
    unsigned int opacityUniform;
    
public:
    void setBlendTexture(LBTexture* blendTexture);
    void setOpactiy(float opacity);
};

#endif
